remove Extras/obsolete/quickstep

improve serialization based on feedback: make it easier to serialize a single object, or single shape, or single bvh.
Modified Bullet/Demos/ConcaveDemo to use btSerializer to serialize the btOptimizedBvh (or optionally the trimesh+bvh)

You can also serialize trimesh without BVH, use:
serializer->setSerializationFlags(BT_SERIALIZE_NO_BVH);//	or BT_SERIALIZE_NO_TRIANGLEINFOMAP
This commit is contained in:
erwin.coumans
2010-02-25 20:12:40 +00:00
parent 44503b20a9
commit 40dc18f604
272 changed files with 561 additions and 44611 deletions

View File

@@ -19,6 +19,7 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMotionState.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "LinearMath/btSerializer.h"
//'temporarily' global variables
btScalar gDeactivationTime = btScalar(2.);
@@ -388,3 +389,12 @@ const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* seriali
}
void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
{
btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
}

View File

@@ -606,6 +606,8 @@ public:
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
virtual void serializeSingleObject(class btSerializer* serializer) const;
};
//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData