fixed some compile issue for Mac Dynamica plugin, see

http://code.google.com/p/bullet/issues/detail?id=221

added some missing file for autotools/Makefile.am

fix: btBulletWorldImporter::loadFileFromMemory always returned false, if it was succesful
This commit is contained in:
erwin.coumans
2010-01-31 16:46:06 +00:00
parent c71b968110
commit 4140a20552
8 changed files with 217 additions and 208 deletions

View File

@@ -23,7 +23,7 @@ subject to the following restrictions:
#include "LinearMath/btGeometryUtil.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"
#define TEST_SERIALIZATION
//#define TEST_SERIALIZATION
//#define NO_OBJ_TO_BULLET
#ifdef TEST_SERIALIZATION

View File

@@ -1,6 +1,6 @@
#MayaPlugin Makefile
MAYA_LOCATION?=/Applications/Autodesk/maya2008/devkit
MAYA_LOCATION?=/Applications/Autodesk/maya2009/devkit
## MAYA_LOCATION is the Maya installation directory. It should be already defined in your
# environment variables. If not, please change it to the appropriate directory
@@ -30,16 +30,22 @@ CPPFLAGS = -DMAC_PLUGIN -DOSMac_MachO_ -DBits32_ -m32 -DUNIX -D_BOOL -DOSMac_ -D
LDFLAGS = -ldl -shared
BULLET_INCLUDE=-I$(BULLET)/src -I.
BULLET_LIB=-L$(BULLET)/out/macosxx86/optimize/libs -L$(BULLET)/src \
-lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \
-lGIMPACTUtils -lbulletdynamics \
-lbulletcollision -lbulletmath
#BULLET_LIB=-L$(BULLET)/src/.libs \
# -lbulletdynamics \
# -lbulletcollision -lbulletmath
GL_LIB=-framework OpenGL
MAYA_INCLUDE=-I$(MAYA)/include
MAYA_LIB=-L/Applications/Autodesk/maya2008/Maya.app/Contents/MacOS -lOpenMaya -lFoundation -Wl,-executable_path,/Applications/Autodesk/maya2008/Maya.app/Contents/MacOS -lOpenMayaUI -lOpenMayaFX -lOpenMaya -lFoundation
MAYA_LIB=-L/Applications/Autodesk/maya2009/Maya.app/Contents/MacOS -lOpenMaya -lFoundation -Wl,-executable_path,/Applications/Autodesk/maya2009/Maya.app/Contents/MacOS -lOpenMayaUI -lOpenMayaFX -lOpenMaya -lFoundation
SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
SOURCES = pluginMain.cpp bulletExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \
solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \
pdbIO.cpp drawUtils.cpp constraint/dHingeConstraintCmd.cpp constraint/dSliderConstraintCmd.cpp \
constraint/hingeConstraintNode.cpp constraint/sixdofConstraintNode.cpp constraint/dNailConstraintCmd.cpp \

View File

@@ -341,7 +341,8 @@ void hingeConstraintNode::draw( M3dView & view, const MDagPath &path,
rigid_bodyB->get_transform(pos, rot);
m_constraint->worldToA(pos, posB);
}
m_constraint->worldFromB(vec3f(0.f, 0.f, 0.f), pos);
vec3f zeroVec(0.f,0.f,0.f);
m_constraint->worldFromB(zeroVec, pos);
m_constraint->worldToA(pos, pivB);
}
@@ -370,21 +371,29 @@ void hingeConstraintNode::draw( M3dView & view, const MDagPath &path,
vec3f posT, posP, posM;
m_constraint->worldFromB(vec3f(-1.f, 0.f, 0.f), posT);
vec3f minusXVec(-1.f,0.f,0.f);
vec3f posXVec(1.f,0.f,0.f);
vec3f minusYVec (0.f,-1.f,0.f);
vec3f posYVec (0.f,1.f,0.f);
vec3f minusZVec (0.f,0.f,-1.f);
vec3f posZVec (0.f,0.f,1.f);
m_constraint->worldFromB(minusXVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 1.f, 0.f, 0.f), posT);
m_constraint->worldFromB(posXVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(vec3f( 0.f, -1.f, 0.f), posT);
m_constraint->worldFromB(minusYVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 0.f, 1.f, 0.f), posT);
m_constraint->worldFromB(posYVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(vec3f( 0.f, 0.f, -1.f), posT);
m_constraint->worldFromB(minusZVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 0.f, 0.f, 1.f), posT);
m_constraint->worldFromB(posZVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);

View File

@@ -274,6 +274,13 @@ void sixdofConstraintNode::draw( M3dView & view, const MDagPath &path,
M3dView::DisplayStatus status )
{
update();
vec3f zeroVec(0.f,0.f,0.f);
vec3f minusXVec(-1.f,0.f,0.f);
vec3f posXVec(1.f,0.f,0.f);
vec3f minusYVec (0.f,-1.f,0.f);
vec3f posYVec (0.f,1.f,0.f);
vec3f minusZVec (0.f,0.f,-1.f);
vec3f posZVec (0.f,0.f,1.f);
view.beginGL();
glPushAttrib( GL_ALL_ATTRIB_BITS );
@@ -301,7 +308,7 @@ void sixdofConstraintNode::draw( M3dView & view, const MDagPath &path,
rigid_bodyB->get_transform(pos, rot);
m_constraint->worldToA(pos, posB);
}
m_constraint->worldFromB(vec3f(0.f, 0.f, 0.f), pos);
m_constraint->worldFromB(zeroVec, pos);
m_constraint->worldToA(pos, pivB);
}
@@ -330,21 +337,21 @@ void sixdofConstraintNode::draw( M3dView & view, const MDagPath &path,
vec3f posT, posP, posM;
m_constraint->worldFromB(vec3f(-1.f, 0.f, 0.f), posT);
m_constraint->worldFromB(minusXVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 1.f, 0.f, 0.f), posT);
m_constraint->worldFromB(posXVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(vec3f( 0.f, -1.f, 0.f), posT);
m_constraint->worldFromB(minusYVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 0.f, 1.f, 0.f), posT);
m_constraint->worldFromB(posYVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(vec3f( 0.f, 0.f, -1.f), posT);
m_constraint->worldFromB(minusZVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 0.f, 0.f, 1.f), posT);
m_constraint->worldFromB(posZVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);

View File

@@ -270,6 +270,13 @@ void sliderConstraintNode::draw( M3dView & view, const MDagPath &path,
M3dView::DisplayStatus status )
{
update();
vec3f zeroVec(0.f,0.f,0.f);
vec3f minusXVec(-1.f,0.f,0.f);
vec3f posXVec(1.f,0.f,0.f);
vec3f minusYVec (0.f,-1.f,0.f);
vec3f posYVec (0.f,1.f,0.f);
vec3f minusZVec (0.f,0.f,-1.f);
vec3f posZVec (0.f,0.f,1.f);
view.beginGL();
glPushAttrib( GL_ALL_ATTRIB_BITS );
@@ -297,7 +304,7 @@ void sliderConstraintNode::draw( M3dView & view, const MDagPath &path,
rigid_bodyB->get_transform(pos, rot);
m_constraint->worldToA(pos, posB);
}
m_constraint->worldFromB(vec3f(0.f, 0.f, 0.f), pos);
m_constraint->worldFromB(zeroVec, pos);
m_constraint->worldToA(pos, pivB);
}
@@ -326,21 +333,21 @@ void sliderConstraintNode::draw( M3dView & view, const MDagPath &path,
vec3f posT, posP, posM;
m_constraint->worldFromB(vec3f(-1.f, 0.f, 0.f), posT);
m_constraint->worldFromB(minusXVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 1.f, 0.f, 0.f), posT);
m_constraint->worldFromB(posXVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(vec3f( 0.f, -1.f, 0.f), posT);
m_constraint->worldFromB(minusYVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 0.f, 1.f, 0.f), posT);
m_constraint->worldFromB(posYVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(vec3f( 0.f, 0.f, -1.f), posT);
m_constraint->worldFromB(minusZVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(vec3f( 0.f, 0.f, 1.f), posT);
m_constraint->worldFromB(posZVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);

View File

@@ -614,7 +614,7 @@ bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFil
}
return false;
return true;
}
btTypedConstraint* btBulletWorldImporter::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,

View File

@@ -9,27 +9,12 @@
/* Architecture is x86-64 */
#undef ARCH_X86_64
/* Define when compiling for MacOS/X */
#undef CS_PLATFORM_MACOSX
/* Define when compiling for Unix and Unix-like (i.e. MacOS/X) */
#undef CS_PLATFORM_UNIX
/* Define when compiling for Win32 */
#undef CS_PLATFORM_WIN32
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the `mx' library (-lmx). */
#undef HAVE_LIBMX
/* Define to 1 if you have the `nsl' library (-lnsl). */
#undef HAVE_LIBNSL
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
@@ -51,14 +36,12 @@
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Whether the int32 type is available */
#undef HAVE_TYPE_INT32
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Define to 1 if you have the <windows.h> header file. */
#undef HAVE_WINDOWS_H
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#undef LT_OBJDIR
/* Define to 1 if your C compiler doesn't accept -c and -o together. */
#undef NO_MINUS_C_MINUS_O
@@ -99,9 +82,3 @@
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
#undef WORDS_BIGENDIAN
/* Define to 1 if the X Window System is missing or not being used. */
#undef X_DISPLAY_MISSING
/* Avoid problem caused by missing <Carbon/CarbonSound.h> */
#undef __CARBONSOUND__

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@@ -93,6 +93,7 @@ libbulletmath_la_SOURCES = \
LinearMath/btQuickprof.cpp \
LinearMath/btGeometryUtil.cpp \
LinearMath/btAlignedAllocator.cpp \
LinearMath/btSerializer.cpp \
LinearMath/btConvexHull.cpp \
LinearMath/btHashMap.h \
LinearMath/btConvexHull.h \
@@ -111,6 +112,7 @@ libbulletmath_la_SOURCES = \
LinearMath/btQuaternion.h \
LinearMath/btAlignedObjectArray.h \
LinearMath/btQuickprof.h \
LinearMath/btSerializer.h \
LinearMath/btTransformUtil.h \
LinearMath/btTransform.h \
LinearMath/btDefaultMotionState.h \
@@ -545,4 +547,5 @@ nobase_bullet_include_HEADERS += \
LinearMath/btStackAlloc.h \
LinearMath/btAlignedObjectArray.h \
LinearMath/btHashMap.h \
LinearMath/btQuickprof.h
LinearMath/btQuickprof.h\
LinearMath/btSerializer.h