fix issue with Intel OpenGL 3.x driver under Ubuntu, render to texture cannot handle glDrawBuffer(GL_NONE)
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@@ -802,11 +802,6 @@ void GLInstancingRenderer::InitShaders()
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glLinkProgram(createShadowMapInstancingShader);
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glUseProgram(createShadowMapInstancingShader);
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createShadow_depthMVP = glGetUniformLocation(createShadowMapInstancingShader, "depthMVP");
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if (createShadow_depthMVP==0)
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{
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printf("Issue with createShadowMapInstancingFragmentShader (createShadow_depthMVP==0), disabling shadow maps\n");
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useShadowMap=false;
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}
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glUseProgram(0);
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