apply clang-format (on Mac, slightly different than running it on Windows)
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@@ -991,7 +991,7 @@ void OpenGLGuiHelper::setVisualizerFlag(int flag, int enable)
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getRenderInterface()->setPlaneReflectionShapeIndex(enable);
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}
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if (m_data->m_visualizerFlagCallback)
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(m_data->m_visualizerFlagCallback)(flag, enable!=0);
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(m_data->m_visualizerFlagCallback)(flag, enable != 0);
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}
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void OpenGLGuiHelper::resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ)
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@@ -1071,7 +1071,6 @@ void OpenGLGuiHelper::setProjectiveTexture(bool useProjectiveTexture)
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m_data->m_glApp->m_renderer->setProjectiveTexture(useProjectiveTexture);
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}
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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@@ -1079,8 +1078,6 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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int startPixelIndex, int destinationWidth,
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int destinationHeight, int* numPixelsCopied)
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{
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int sourceWidth = btMin(destinationWidth, (int)(m_data->m_glApp->m_window->getWidth() * m_data->m_glApp->m_window->getRetinaScale()));
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int sourceHeight = btMin(destinationHeight, (int)(m_data->m_glApp->m_window->getHeight() * m_data->m_glApp->m_window->getRetinaScale()));
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m_data->m_glApp->setViewport(sourceWidth, sourceHeight);
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@@ -1104,7 +1101,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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BT_PROFILE("renderScene");
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getRenderInterface()->renderScene();
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}
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{
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BT_PROFILE("copy pixels");
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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@@ -1164,7 +1161,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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BT_PROFILE("renderScene");
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getRenderInterface()->renderSceneInternal(B3_SEGMENTATION_MASK_RENDERMODE);
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}
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{
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BT_PROFILE("copy pixels");
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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@@ -1176,7 +1173,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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BT_PROFILE("getScreenPixelsSegmentationMask");
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]), sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0], sizeof(float) * sourceDepthBuffer.size());
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}
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m_data->m_segmentationMaskBuffer.resize(destinationWidth * destinationHeight,-1);
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m_data->m_segmentationMaskBuffer.resize(destinationWidth * destinationHeight, -1);
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//rescale and flip
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{
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@@ -1196,11 +1193,12 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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if (segmentationMaskBuffer)
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{
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float depth = sourceDepthBuffer[sourceDepthIndex];
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if (depth<1)
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if (depth < 1)
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{
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int segMask = sourceRgbaPixelBuffer[sourcePixelIndex + 0]+256*(sourceRgbaPixelBuffer[sourcePixelIndex + 1])+256*256*(sourceRgbaPixelBuffer[sourcePixelIndex + 2]);
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int segMask = sourceRgbaPixelBuffer[sourcePixelIndex + 0] + 256 * (sourceRgbaPixelBuffer[sourcePixelIndex + 1]) + 256 * 256 * (sourceRgbaPixelBuffer[sourcePixelIndex + 2]);
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m_data->m_segmentationMaskBuffer[i + j * destinationWidth] = segMask;
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} else
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}
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else
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{
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m_data->m_segmentationMaskBuffer[i + j * destinationWidth] = -1;
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}
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@@ -1211,7 +1209,6 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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}
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}
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getRenderInterface()->setActiveCamera(oldCam);
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if (1)
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@@ -1222,8 +1219,6 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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getRenderInterface()->updateCamera(dg.upAxis);
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m_data->m_glApp->m_window->startRendering();
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}
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}
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if (pixelsRGBA)
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{
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@@ -1254,8 +1249,8 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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if (numPixelsCopied)
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*numPixelsCopied = numRequestedPixels;
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}
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m_data->m_glApp->setViewport(-1,-1);
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m_data->m_glApp->setViewport(-1, -1);
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}
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struct MyConvertPointerSizeT
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@@ -1346,7 +1341,7 @@ void OpenGLGuiHelper::computeSoftBodyVertices(btCollisionShape* collisionShape,
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b3Assert(collisionShape->getUserPointer());
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btSoftBody* psb = (btSoftBody*)collisionShape->getUserPointer();
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gfxVertices.resize(psb->m_faces.size() * 3);
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for (int i = 0; i < psb->m_faces.size(); i++) // Foreach face
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{
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for (int k = 0; k < 3; k++) // Foreach vertex on a face
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