apply clang-format (on Mac, slightly different than running it on Windows)
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@@ -1227,7 +1227,7 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
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m_overlappingPairs.resize(numPairs);
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} //B3_PROFILE("GPU_RADIX SORT");
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//init3dSap();
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//init3dSap();
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}
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void b3GpuSapBroadphase::writeAabbsToGpu()
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