update version, cmake, ColladaDemo
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@@ -1,2 +1,2 @@
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SUBDIRS( OpenGL CcdPhysicsDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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SUBDIRS( OpenGL CcdPhysicsDemo ConstraintDemo GenericJointDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm )
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@@ -68,9 +68,10 @@ class MyColladaConverter : public ColladaConverter
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}
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bool useReferenceFrameA = true;
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btGeneric6DofConstraint* genericConstraint = new btGeneric6DofConstraint(
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*bodyRef,*bodyOther,
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localAttachmentFrameRef,localAttachmentOther);
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localAttachmentFrameRef,localAttachmentOther,useReferenceFrameA);
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genericConstraint->setLinearLowerLimit(linearMinLimits);
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genericConstraint->setLinearUpperLimit(linearMaxLimits);
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61
Demos/ConstraintDemo/CMakeLists.txt
Normal file
61
Demos/ConstraintDemo/CMakeLists.txt
Normal file
@@ -0,0 +1,61 @@
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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LINK_LIBRARIES(
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LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(ConstraintDemo
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ConstraintDemo.cpp
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)
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62
Demos/GenericJointDemo/CMakeLists.txt
Normal file
62
Demos/GenericJointDemo/CMakeLists.txt
Normal file
@@ -0,0 +1,62 @@
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLU.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindGLUT.cmake)
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INCLUDE (${CMAKE_ROOT}/Modules/FindOpenGL.cmake)
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IF (WIN32)
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# This is the Windows code for which Opengl, and Glut are not properly installed
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# since I can't install them I must cheat and copy libraries around
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INCLUDE_DIRECTORIES(${GLUT_ROOT})
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# LINK_DIRECTORIES(${GLUT_ROOT}\\lib)
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IF (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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# LINK_LIBRARIES(${GLUT_ROOT}\\lib\\glut32 ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_ROOT}\\lib\\glut32)
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#
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# ADD_CUSTOM_COMMAND(TARGET table POST_BUILD COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2005\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs2003\\Debug
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# COMMAND copy ${GLUT_ROOT}\\lib\\glut32.dll ${GLUT_ROOT}\\bin\\vs6\\Debug)
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ELSE (${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# LINK_LIBRARIES(${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY})
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ENDIF(${GLUT_glut_LIBRARY} MATCHES "GLUT_glut_LIBRARY-NOTFOUND")
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# TARGET_LINK_LIBRARIES(table ${OPENGL_gl_LIBRARY})
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# TARGET_LINK_LIBRARIES(table ${OPENGL_glu_LIBRARY})
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ELSE (WIN32)
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# This is the lines for linux. This should always work if everything is installed and working fine.
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# SET(CMAKE_BUILD_TYPE Debug)
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# SET(CMAKE_CXX_FLAGS_DEBUG "-g")
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
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# TARGET_LINK_LIBRARIES(table ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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# TARGET_LINK_LIBRARIES(checker ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glU_LIBRARY})
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ENDIF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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LINK_LIBRARIES(
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LibOpenGLSupport LibBulletDynamics LibBulletCollision LibLinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(GenericJointDemo
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GenericJointDemo.cpp
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Ragdoll.cpp
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)
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2
VERSION
2
VERSION
@@ -1,3 +1,3 @@
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Bullet Collision Detection and Physics Library version 2.60
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Bullet Collision Detection and Physics Library version 2.61
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http://bullet.sourceforge.net
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20
configure
vendored
20
configure
vendored
@@ -1,6 +1,6 @@
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#! /bin/sh
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# Guess values for system-dependent variables and create Makefiles.
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# Generated by GNU Autoconf 2.59 for bullet 2.60.
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# Generated by GNU Autoconf 2.59 for bullet 2.61.
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#
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# Report bugs to <bullet@erwincoumans.com>.
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#
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@@ -271,8 +271,8 @@ SHELL=${CONFIG_SHELL-/bin/sh}
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# Identity of this package.
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PACKAGE_NAME='bullet'
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PACKAGE_TARNAME='bullet'
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PACKAGE_VERSION='2.60'
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PACKAGE_STRING='bullet 2.60'
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PACKAGE_VERSION='2.61'
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PACKAGE_STRING='bullet 2.61'
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PACKAGE_BUGREPORT='bullet@erwincoumans.com'
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ac_unique_file="mk/jam/build.jam"
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@@ -790,7 +790,7 @@ if test "$ac_init_help" = "long"; then
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# Omit some internal or obsolete options to make the list less imposing.
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# This message is too long to be a string in the A/UX 3.1 sh.
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cat <<_ACEOF
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\`configure' configures bullet 2.60 to adapt to many kinds of systems.
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\`configure' configures bullet 2.61 to adapt to many kinds of systems.
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Usage: $0 [OPTION]... [VAR=VALUE]...
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@@ -855,7 +855,7 @@ fi
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if test -n "$ac_init_help"; then
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case $ac_init_help in
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short | recursive ) echo "Configuration of bullet 2.60:";;
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short | recursive ) echo "Configuration of bullet 2.61:";;
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esac
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cat <<\_ACEOF
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@@ -980,7 +980,7 @@ fi
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test -n "$ac_init_help" && exit 0
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if $ac_init_version; then
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cat <<\_ACEOF
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bullet configure 2.60
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bullet configure 2.61
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generated by GNU Autoconf 2.59
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Copyright (C) 2003 Free Software Foundation, Inc.
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@@ -994,7 +994,7 @@ cat >&5 <<_ACEOF
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This file contains any messages produced by compilers while
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running configure, to aid debugging if configure makes a mistake.
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It was created by bullet $as_me 2.60, which was
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It was created by bullet $as_me 2.61, which was
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generated by GNU Autoconf 2.59. Invocation command line was
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$ $0 $@
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@@ -9898,7 +9898,7 @@ cs_jamconfig_text="${cs_jamconfig_text}PACKAGE_NAME ?= \"$PACKAGE_NAME\" ;
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"
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cs_jamconfig_text="${cs_jamconfig_text}PACKAGE_COPYRIGHT ?= \"$PACKAGE_COPYRIGHT\" ;
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"
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for cs_veritem in 2 60; do
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for cs_veritem in 2 61; do
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cs_jamconfig_text="${cs_jamconfig_text}PACKAGE_VERSION_LIST += \"$cs_veritem\" ;
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"
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done
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@@ -10275,7 +10275,7 @@ _ASBOX
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} >&5
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cat >&5 <<_CSEOF
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This file was extended by bullet $as_me 2.60, which was
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This file was extended by bullet $as_me 2.61, which was
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generated by GNU Autoconf 2.59. Invocation command line was
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CONFIG_FILES = $CONFIG_FILES
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@@ -10338,7 +10338,7 @@ _ACEOF
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cat >>$CONFIG_STATUS <<_ACEOF
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ac_cs_version="\\
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bullet config.status 2.60
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bullet config.status 2.61
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configured by $0, generated by GNU Autoconf 2.59,
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with options \\"`echo "$ac_configure_args" | sed 's/[\\""\`\$]/\\\\&/g'`\\"
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@@ -9,7 +9,7 @@ AC_PREREQ([2.54])
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#----------------------------------------------------------------------------
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AC_INIT(
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[bullet],
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[2.60],
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[2.61],
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[bullet@erwincoumans.com])
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CS_PACKAGEINFO(
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[Bullet Continuous Collision Detection and Physics Library],
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