refactor b3RobotSimulatorClientAPI into a main part without GUI dependencies (no OpenGL, gwen, glew etc)
so that App_RobotSimulator_NoGUI can link against BulletRobotics and App_RobotSimulator links against BulletRobotics and some extra files.
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#ifndef B3_ROBOT_SIMULATOR_CLIENT_API_INTERNAL_DATA_H
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#define B3_ROBOT_SIMULATOR_CLIENT_API_INTERNAL_DATA_H
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#include "../SharedMemory/PhysicsClientC_API.h"
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struct b3RobotSimulatorClientAPI_InternalData
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{
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b3PhysicsClientHandle m_physicsClientHandle;
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struct GUIHelperInterface* m_guiHelper;
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b3RobotSimulatorClientAPI_InternalData()
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: m_physicsClientHandle(0),
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m_guiHelper(0)
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{
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}
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};
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#endif //B3_ROBOT_SIMULATOR_CLIENT_API_INTERNAL_DATA_H
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