branch with experimental PyBullet support for PhysX
see otherPhysicsEngine in examples/pybullet/examples folder for example usage
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src/PhysX/physx/include/extensions/PxExtensionsAPI.h
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src/PhysX/physx/include/extensions/PxExtensionsAPI.h
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_EXTENSIONS_API_H
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#define PX_EXTENSIONS_API_H
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/** \addtogroup extensions
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@{
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*/
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#include "foundation/PxErrorCallback.h"
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#include "extensions/PxDefaultAllocator.h"
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#include "extensions/PxConstraintExt.h"
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#include "extensions/PxDistanceJoint.h"
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#include "extensions/PxContactJoint.h"
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#include "extensions/PxFixedJoint.h"
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#include "extensions/PxPrismaticJoint.h"
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#include "extensions/PxRevoluteJoint.h"
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#include "extensions/PxSphericalJoint.h"
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#include "extensions/PxD6Joint.h"
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#include "extensions/PxDefaultSimulationFilterShader.h"
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#include "extensions/PxDefaultErrorCallback.h"
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#include "extensions/PxDefaultStreams.h"
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#include "extensions/PxRigidActorExt.h"
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#include "extensions/PxRigidBodyExt.h"
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#include "extensions/PxShapeExt.h"
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#include "extensions/PxTriangleMeshExt.h"
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#include "extensions/PxSerialization.h"
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#include "extensions/PxDefaultCpuDispatcher.h"
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#include "extensions/PxSmoothNormals.h"
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#include "extensions/PxSimpleFactory.h"
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#include "extensions/PxStringTableExt.h"
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#include "extensions/PxBroadPhaseExt.h"
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#include "extensions/PxMassProperties.h"
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#include "extensions/PxSceneQueryExt.h"
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/** \brief Initialize the PhysXExtensions library.
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This should be called before calling any functions or methods in extensions which may require allocation.
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\note This function does not need to be called before creating a PxDefaultAllocator object.
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\param physics a PxPhysics object
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\param pvd an PxPvd (PhysX Visual Debugger) object
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@see PxCloseExtensions PxFoundation PxPhysics
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*/
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PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd);
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/** \brief Shut down the PhysXExtensions library.
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This function should be called to cleanly shut down the PhysXExtensions library before application exit.
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\note This function is required to be called to release foundation usage.
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@see PxInitExtensions
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*/
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PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions();
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/** @} */
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#endif // PX_EXTENSIONS_API_H
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