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@@ -135,7 +135,7 @@ btTransform tr;
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tr.setIdentity();
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//either use heightfield or triangle mesh
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//#define USE_TRIMESH_GROUND 1
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#define USE_TRIMESH_GROUND 1
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#ifdef USE_TRIMESH_GROUND
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int i;
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@@ -145,8 +145,8 @@ const float TRIANGLE_SIZE=20.f;
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int vertStride = sizeof(btVector3);
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int indexStride = 3*sizeof(int);
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const int NUM_VERTS_X = 50;
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const int NUM_VERTS_Y = 50;
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const int NUM_VERTS_X = 20;
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const int NUM_VERTS_Y = 20;
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const int totalVerts = NUM_VERTS_X*NUM_VERTS_Y;
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const int totalTriangles = 2*(NUM_VERTS_X-1)*(NUM_VERTS_Y-1);
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@@ -150,7 +150,7 @@ namespace ConvexDecomposition
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class ConvexDecompInterface
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{
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public:
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virtual ~ConvexDecompInterface() {};
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virtual void ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color) { };
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virtual void ConvexDebugPoint(const float *p,float dist,unsigned int color) { };
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virtual void ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color) { };
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@@ -4,7 +4,7 @@ SubInclude TOP Extras ConvexDecomposition ;
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SubInclude TOP Extras COLLADA_DOM ;
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SubInclude TOP Extras LibXML ;
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SubInclude TOP Extras BulletColladaConverter ;
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SubInclude TOP Extras BulletMultiThreaded ;
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#SubInclude TOP Extras BulletMultiThreaded ;
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#SubInclude TOP Extras EPA ;
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#SubInclude TOP Extras ExtraSolid35 ;
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SubInclude TOP Extras quickstep ;
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@@ -12,4 +12,4 @@ SubInclude TOP Extras AlternativeCollisionAlgorithms ;
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SubInclude TOP Extras GIMPACT ;
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SubInclude TOP Extras GIMPACTUtils ;
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#GPUphysics needs 'make', not jam compatible build yet:
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SubInclude TOP Extras GPUphysics ;
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#SubInclude TOP Extras GPUphysics ;
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