Bug in command registration/deregistration fixed
One more path to Maya SDK added
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@@ -195,6 +195,10 @@ MStatus uninitializePlugin( MObject obj )
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status = plugin.deregisterCommand(dSliderConstraintCmd::typeName);
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MCHECKSTATUS(status, "deregistering dSliderConstraintCmd")
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status = plugin.deregisterCommand(dSixdofConstraintCmd::typeName);
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MCHECKSTATUS(status, "deregistering dSixdofConstraintCmd")
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status = plugin.deregisterCommand(dRigidBodyArrayCmd::typeName);
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MCHECKSTATUS(status, "deregistering dRigidBodyArrayCmd")
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@@ -202,10 +206,8 @@ MStatus uninitializePlugin( MObject obj )
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MCHECKSTATUS(status, "deregistering dRigidBodyCmd")
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status = plugin.deregisterCommand(dSolverCmd::typeName);
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MCHECKSTATUS(status, "deregistering dSolverGlobalsCmd")
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MCHECKSTATUS(status, "deregistering dSolverCmd")
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status = plugin.deregisterNode(dSolverNode::typeId);
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MCHECKSTATUS(status, "deregistering dSolverNode")
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status = plugin.deregisterNode(nailConstraintNode::typeId);
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MCHECKSTATUS(status, "deregistering nailConstraintNode")
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@@ -228,6 +230,9 @@ MStatus uninitializePlugin( MObject obj )
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status = plugin.deregisterNode(rigidBodyNode::typeId);
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MCHECKSTATUS(status, "deregistering rigidBodyNode")
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status = plugin.deregisterNode(dSolverNode::typeId);
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MCHECKSTATUS(status, "deregistering dSolverNode")
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status = plugin.deregisterFileTranslator( "Bullet Physics export" );
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MCHECKSTATUS(status,"deregistering Bullet Physics export" )
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