updated VehicleDemo to show Z as up-axis, rather then Y.
proper gravity for BspDemo
This commit is contained in:
@@ -134,7 +134,7 @@ void BspDemo::initPhysics(char* bspfilename)
|
||||
|
||||
///Setup a Physics Simulation Environment
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld();
|
||||
m_dynamicsWorld->setGravity(-m_cameraUp);
|
||||
m_dynamicsWorld->setGravity(-m_cameraUp * 10);
|
||||
|
||||
|
||||
#ifdef QUAKE_BSP_IMPORTING
|
||||
|
||||
Reference in New Issue
Block a user