Collision flag CF_DISABLE_SPU_COLLISION_PROCESSING can be combined with other flags (avoids SPU/parallel collision dispatch)
Fix for MinGW32 build
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@@ -33,11 +33,12 @@ class btCollisionObject;
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#else
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#ifdef _WINDOWS
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#ifdef _WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glut.h>
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#endif
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#endif
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