add stable NeoHookean Model
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "btDeformableMassSpringForce.h"
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#include "btDeformableGravityForce.h"
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#include "btDeformableCorotatedForce.h"
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#include "btDeformableNeoHookeanForce.h"
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#include "btDeformableContactProjection.h"
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#include "btPreconditioner.h"
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#include "btDeformableMultiBodyDynamicsWorld.h"
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@@ -23,13 +23,13 @@ enum btDeformableLagrangianForceType
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{
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BT_GRAVITY_FORCE = 1,
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BT_MASSSPRING_FORCE = 2,
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BT_COROTATED_FORCE = 3
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BT_COROTATED_FORCE = 3,
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BT_NEOHOOKEAN_FORCE = 4
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};
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class btDeformableLagrangianForce
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{
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public:
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// using TVStack = btAlignedObjectArray<btVector3>;
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typedef btAlignedObjectArray<btVector3> TVStack;
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btAlignedObjectArray<btSoftBody *> m_softBodies;
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const btAlignedObjectArray<btSoftBody::Node*>* m_nodes;
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136
src/BulletSoftBody/btDeformableNeoHookeanForce.h
Normal file
136
src/BulletSoftBody/btDeformableNeoHookeanForce.h
Normal file
@@ -0,0 +1,136 @@
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/*
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Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_NEOHOOKEAN_H
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#define BT_NEOHOOKEAN_H
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#include "btDeformableLagrangianForce.h"
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class btDeformableNeoHookeanForce : public btDeformableLagrangianForce
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{
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public:
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typedef btAlignedObjectArray<btVector3> TVStack;
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btScalar m_mu, m_lambda;
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btDeformableNeoHookeanForce(): m_mu(1), m_lambda(1)
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{
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}
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btDeformableNeoHookeanForce(btScalar mu, btScalar lambda): m_mu(mu), m_lambda(lambda)
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{
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}
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virtual void addScaledImplicitForce(btScalar scale, TVStack& force)
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{
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addScaledDampingForce(scale, force);
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}
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virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
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{
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addScaledElasticForce(scale, force);
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}
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virtual void addScaledDampingForce(btScalar scale, TVStack& force)
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{
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}
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virtual void addScaledElasticForce(btScalar scale, TVStack& force)
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{
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int numNodes = getNumNodes();
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btAssert(numNodes <= force.size())
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btVector3 grad_N_hat_1st_col = btVector3(-1,-1,-1);
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_tetras.size(); ++j)
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{
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btSoftBody::Tetra& tetra = psb->m_tetras[j];
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btMatrix3x3 P;
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firstPiola(tetra.m_F,P);
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btVector3 force_on_node0 = P * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
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btMatrix3x3 force_on_node123 = P * tetra.m_Dm_inverse.transpose();
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btSoftBody::Node* node0 = tetra.m_n[0];
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btSoftBody::Node* node1 = tetra.m_n[1];
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btSoftBody::Node* node2 = tetra.m_n[2];
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btSoftBody::Node* node3 = tetra.m_n[3];
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size_t id0 = node0->index;
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size_t id1 = node1->index;
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size_t id2 = node2->index;
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size_t id3 = node3->index;
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// elastic force
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// explicit elastic force
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btScalar scale1 = scale * tetra.m_element_measure;
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force[id0] -= scale1 * force_on_node0;
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force[id1] -= scale1 * force_on_node123.getColumn(0);
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force[id2] -= scale1 * force_on_node123.getColumn(1);
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force[id3] -= scale1 * force_on_node123.getColumn(2);
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}
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}
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}
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void firstPiola(const btMatrix3x3& F, btMatrix3x3& P)
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{
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btMatrix3x3 C = F.transpose()*F;
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btScalar J = F.determinant();
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btScalar trace = C[0].getX() + C[1].getY() + C[2].getZ();
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P = F * m_mu * ( 1. - 1. / (trace + 1.)) + F.adjoint() * (m_lambda * (J - 1) - 0.75 * m_mu);
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}
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virtual void addScaledForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
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{
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}
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void firstPiolaDifferential(const btMatrix3x3& F, const btMatrix3x3& G, btMatrix3x3& P)
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{
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btScalar J = F.determinant();
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addScaledCofactorMatrixDifferential(F, G, m_lambda*(J-1), P);
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P += F.adjoint() * m_lambda * DotProduct(F.adjoint(), G);
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}
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btScalar DotProduct(const btMatrix3x3& A, const btMatrix3x3& B)
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{
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btScalar ans = 0;
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for (int i = 0; i < 3; ++i)
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{
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for (int j = 0; j < 3; ++j)
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{
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ans += A[i][j] * B[i][j];
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}
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}
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return ans;
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}
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void addScaledCofactorMatrixDifferential(const btMatrix3x3& F, const btMatrix3x3& dF, btScalar scale, btMatrix3x3& M)
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{
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M[0][0] = scale * (dF[1][1] * F[2][2] + F[1][1] * dF[2][2] - dF[2][1] * F[1][2] - F[2][1] * dF[1][2]);
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M[1][0] = scale * (dF[2][1] * F[0][2] + F[2][1] * dF[0][2] - dF[0][1] * F[2][2] - F[0][1] * dF[2][2]);
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M[2][0] = scale * (dF[0][1] * F[1][2] + F[0][1] * dF[1][2] - dF[1][1] * F[0][2] - F[1][1] * dF[0][2]);
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M[0][1] = scale * (dF[2][0] * F[1][2] + F[2][0] * dF[1][2] - dF[1][0] * F[2][2] - F[1][0] * dF[2][2]);
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M[1][1] = scale * (dF[0][0] * F[2][2] + F[0][0] * dF[2][2] - dF[2][0] * F[0][2] - F[2][0] * dF[0][2]);
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M[2][1] = scale * (dF[1][0] * F[0][2] + F[1][0] * dF[0][2] - dF[0][0] * F[1][2] - F[0][0] * dF[1][2]);
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M[0][2] = scale * (dF[1][0] * F[2][1] + F[1][0] * dF[2][1] - dF[2][0] * F[1][1] - F[2][0] * dF[1][1]);
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M[1][2] = scale * (dF[2][0] * F[0][1] + F[2][0] * dF[0][1] - dF[0][0] * F[2][1] - F[0][0] * dF[2][1]);
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M[2][2] = scale * (dF[0][0] * F[1][1] + F[0][0] * dF[1][1] - dF[1][0] * F[0][1] - F[1][0] * dF[0][1]);
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}
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virtual btDeformableLagrangianForceType getForceType()
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{
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return BT_NEOHOOKEAN_FORCE;
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}
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};
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#endif /* BT_NEOHOOKEAN_H */
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