added very quick/basic testfile+Makefile for vectormath under PS3 Linux

This commit is contained in:
ejcoumans
2007-07-25 06:42:20 +00:00
parent 1a2a43d0ab
commit 4508d3c612
2 changed files with 291 additions and 0 deletions

View File

@@ -0,0 +1,128 @@
# Makefile for testsuite for the PPU SIMD math library
# Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the Sony Computer Entertainment Inc nor the names
# of its contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
TESTS = main_vmtest
STATIC_TESTS = $(TESTS)
SHARED_TESTS = $(TESTS:=.shared)
ALL_TESTS = $(STATIC_TESTS) $(SHARED_TESTS)
INCLUDES_PPU = -I../simdmathlibrary -Iother/rs6000
ARCH_PPU = 64
CROSS_PPU = ppu-
AR_PPU = $(CROSS_PPU)ar
CC_PPU = $(CROSS_PPU)gcc
CXX_PPU = $(CROSS_PPU)g++
TEST_CMD_PPU =
ARCH_CFLAGS_PPU = -m$(ARCH_PPU) -maltivec -mabi=altivec
CFLAGS_PPU = $(INCLUDES_PPU) -O2 -W -Wall $(ARCH_CFLAGS_PPU)
STATIC_LDFLAGS_PPU = -static
SHARED_LDFLAGS_PPU = -Wl,-rpath=..
LDFLAGS_PPU = $(ARCH_CFLAGS_PPU) -L../simdmathlibrary/ppu -l$(LIB_BASE) -lm
MAKE_DEFS = \
LIB_BASE='$(LIB_BASE)' \
LIB_NAME='$(LIB_NAME)' \
STATIC_LIB='$(STATIC_LIB)' \
SHARED_LIB='$(SHARED_LIB)' \
ARCH_PPU='$(ARCH_PPU)' \
ARCH_CFLAGS_PPU='$(ARCH_CFLAGS_PPU)' \
CROSS_PPU='$(CROSS_PPU)' \
AR_PPU='$(AR_PPU)' \
CC_PPU='$(CC_PPU)' \
CXX_PPU='$(CXX_PPU)' \
TEST_CMD_PPU='$(TEST_CMD_PPU)'
LIB_BASE = simdmath
LIB_NAME = lib$(LIB_BASE)
STATIC_LIB = $(LIB_NAME).a
SHARED_LIB = $(LIB_NAME).so
TEST_CMD = $(TEST_CMD_PPU)
#COMMON_OBJS = testutils.o
all: $(ALL_TESTS)
$(STATIC_TESTS): %: %.o ../simdmathlibrary/ppu/$(STATIC_LIB) $(COMMON_OBJS)
$(CC_PPU) $*.o $(COMMON_OBJS) $(LDFLAGS_PPU) $(STATIC_LDFLAGS_PPU) -o $@
$(SHARED_TESTS): %.shared: %.o ../simdmathlibrary/ppu/$(SHARED_LIB) $(COMMON_OBJS)
$(CC_PPU) $*.o $(COMMON_OBJS) $(LDFLAGS_PPU) $(SHARED_LDFLAGS_PPU) -o $@
clean:
rm -f *.o
rm -f $(STATIC_TESTS) $(SHARED_TESTS)
rm -f core*
check: $(ALL_TESTS)
for test in $(ALL_TESTS); do \
echo "TEST $${test}"; \
if $(TEST_CMD) ./$${test}; then \
pass="$$pass $$test"; \
else \
fail="$$fail $$test"; \
fi \
done; \
echo; echo "PASS:$$pass"; echo "FAIL:$$fail"; \
test -z "$$fail"
static_check:
$(MAKE) $(MAKE_DEFS) ALL_TESTS="$(STATIC_TESTS)" check
shared_check:
$(MAKE) $(MAKE_DEFS) ALL_TESTS="$(SHARED_TESTS)" check
../$(STATIC_LIB):
cd ../;$(MAKE) $(MAKE_DEFS) $(STATIC_LIB)
../$(SHARED_LIB):
cd ../;$(MAKE) $(MAKE_DEFS) $(SHARED_LIB)
%.o: %.c common-test.h testutils.h
$(CC_PPU) $(CFLAGS_PPU) -c $<
#----------
# C++
#----------
%.o: %.C
$(CXX_PPU) $(CFLAGS_PPU) -c $<
%.o: %.cpp
$(CXX_PPU) $(CFLAGS_PPU) -c $<
%.o: %.cc
$(CXX_PPU) $(CFLAGS_PPU) -c $<
%.o: %.cxx
$(CXX_PPU) $(CFLAGS_PPU) -c $<

View File

@@ -0,0 +1,163 @@
///Testfile to test differences between vectormath and Bullet LinearMath
#ifdef __PPU__
#include "include/vectormath/ppu/cpp/vectormath_aos.h"
#elif defined __SPU__
#include "include/vectormath/spu/cpp/vectormath_aos.h"
#else
#include "include/vectormath/SSE/cpp/vectormath_aos.h"
//#include "include/vectormath/scalar/cpp/vectormath_aos.h"
#endif
#include "../../src/LinearMath/btTransform.h"
#include <stdio.h>
//Bullet, a btVector can be used for both points and vectors.
//it is up to the user/developer to use the right multiplication: btTransform for points, and btQuaternion or btMatrix3x3 for vectors.
void BulletTest()
{
printf("Bullet Linearmath\n");
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(10,0,0));
//initialization
btVector3 pointA(0,0,0);
btVector3 pointB,pointC,pointD,pointE;
//assignment
pointB = pointA;
//in-place initialization
pointB.setValue(1,2,3);
//transform over tr
pointB = tr * pointA;
printf("pointB = tr * pointA = (%f,%f,%f)\n",pointB.getX(),pointB.getY(),pointB.getZ());
//transform over tr
pointE = tr(pointA);
//inverse transform
pointC = tr.inverse() * pointA;
printf("pointC = tr.inverse() * pointA = (%f,%f,%f)\n",pointC.getX(),pointC.getY(),pointC.getZ());
//inverse transform
pointD = tr.invXform( pointA );
btScalar x;
//dot product
x = pointD.dot(pointE);
//square length
x = pointD.length2();
//length
x = pointD.length();
const btVector3& constPointD = pointD;
//get a normalized vector from constPointD, without changing constPointD
btVector3 norm = constPointD.normalized();
//in-place normalize pointD
pointD.normalize();
//quaternions & matrices
btQuaternion quat(0,0,0,1);
btQuaternion quat1(btVector3(0,1,0),90.f * SIMD_RADS_PER_DEG);
btMatrix3x3 mat0(quat1);
btMatrix3x3 mat1 = mat0.inverse();
btMatrix3x3 mat2 = mat0.transpose();
btTransform tr1(mat2,btVector3(0,10,0));
btTransform tr2 =tr1.inverse();
btVector3 pt0(1,1,1);
btVector3 pt1 = tr2 * pt0;
printf("btVector3 pt1 = tr2 * pt0 = (%f,%f,%f)\n",pt1.getX(),pt1.getY(),pt1.getZ());
btVector3 pt2 = tr2.getBasis() * pt0;
btVector3 pt3 = pt0 * tr2.getBasis();
btVector3 pt4 = tr2.getBasis().inverse() * pt0;
btTransform tr3 = tr2.inverseTimes(tr2);
}
//vectormath makes a difference between point and vector.
void VectormathTest()
{
printf("Vectormath\n");
Vectormath::Aos::Transform3 tr;
tr = Vectormath::Aos::Transform3::identity();
tr.setTranslation(Vectormath::Aos::Vector3(10,0,0));
//initialization
Vectormath::Aos::Point3 pointA(0,0,0);
Vectormath::Aos::Point3 pointB,pointC,pointE;
Vectormath::Aos::Vector3 pointD;
//assignment
pointB = pointA;
//in-place initialization
pointB = Vectormath::Aos::Point3(1,2,3); //or
pointB.setElem(0,1); //or
pointB.setX(1);
//transform over tr
pointB = tr * pointA;
printf("pointB = tr * pointA = (%f,%f,%f)\n",(float)pointB.getX(),(float)pointB.getY(),(float)pointB.getZ());
//transform over tr
//pointE = tr(pointA);
//inverse transform
pointC = Vectormath::Aos::inverse(tr) * pointA;
printf("Vectormath::Aos::inverse(tr) * pointA = (%f,%f,%f)\n",(float)pointC.getX(),(float)pointC.getY(),(float)pointC.getZ());
btScalar x;
//dot product
x = Vectormath::Aos::dot(Vectormath::Aos::Vector3(pointD),Vectormath::Aos::Vector3(pointE));
//square length
x = Vectormath::Aos::lengthSqr(Vectormath::Aos::Vector3(pointD));
//length
x = Vectormath::Aos::length(Vectormath::Aos::Vector3(pointD));
const Vectormath::Aos::Vector3& constPointD = (Vectormath::Aos::Vector3&)pointD;
//get a normalized vector from constPointD, without changing constPointD
Vectormath::Aos::Vector3 norm = Vectormath::Aos::normalize(constPointD);
//in-place normalize pointD
pointD = Vectormath::Aos::normalize(Vectormath::Aos::Vector3(pointD));
//quaternions & matrices
Vectormath::Aos::Quat quat(0,0,0,1);
Vectormath::Aos::Quat quat1;
quat1 = Vectormath::Aos::Quat::rotationY(90.f * SIMD_RADS_PER_DEG);
Vectormath::Aos::Matrix3 mat0(quat1);
Vectormath::Aos::Matrix3 mat1 = Vectormath::Aos::inverse(mat0);
Vectormath::Aos::Matrix3 mat2 = Vectormath::Aos::transpose(mat0);
Vectormath::Aos::Transform3 tr1(mat2,Vectormath::Aos::Vector3(0,10,0));
Vectormath::Aos::Transform3 tr2 = Vectormath::Aos::inverse(tr1);
Vectormath::Aos::Point3 pt0(1,1,1);
Vectormath::Aos::Point3 pt1 = tr2 * pt0;
printf("Vectormath::Aos::Vector3 pt1 = tr2 * pt0; = (%f,%f,%f)\n",(float)pt1.getX(),(float)pt1.getY(),(float)pt1.getZ());
Vectormath::Aos::Vector3 pt2 = tr2.getUpper3x3() * Vectormath::Aos::Vector3(pt0);
//Vectormath::Aos::Vector3 pt3 = pt0 * tr2.getUpper3x3();
Vectormath::Aos::Vector3 pt3 = Vectormath::Aos::inverse(tr2.getUpper3x3()) * Vectormath::Aos::Vector3(pt0);
Vectormath::Aos::Vector3 pt4 = Vectormath::Aos::inverse(tr2.getUpper3x3()) * Vectormath::Aos::Vector3(pt0);
Vectormath::Aos::Transform3 tr3 = Vectormath::Aos::inverse(tr2) * tr2;
}
int main()
{
BulletTest();
VectormathTest();
return 0;
}