fix convex-plane for > 4 vertices

improve compound demo
This commit is contained in:
erwin coumans
2013-04-10 00:03:02 -07:00
parent e1a4400037
commit 467a68293b
9 changed files with 3988 additions and 30 deletions

View File

@@ -39,7 +39,7 @@ public:
preferredOpenCLPlatformIndex(-1),
preferredOpenCLDeviceIndex(-1),
arraySizeX(10),
arraySizeY(31),
arraySizeY(30),
arraySizeZ(10),
m_useConcaveMesh(false),
gapX(14.3),

View File

@@ -65,7 +65,9 @@ btAlignedObjectArray<const char*> demoNames;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
GpuBoxPlaneScene::MyCreateFunc,
GpuConvexPlaneScene::MyCreateFunc,
GpuCompoundScene::MyCreateFunc,
GpuCompoundPlaneScene::MyCreateFunc,

View File

@@ -353,12 +353,11 @@ void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
btVector3 childPositions[3] = {
btVector3 childPositions[3] = {
btVector3(0,-2,0),
btVector3(0,0,0),
btVector3(0,2,0)
btVector3(0,0,2)
};
btAlignedObjectArray<btGpuChildShape> childShapes;
int numChildShapes = 3;

View File

@@ -46,7 +46,7 @@ void GpuCompoundScene::setupScene(const ConstructionInfo& ci)
btVector3 childPositions[3] = {
btVector3(0,-2,0),
btVector3(0,0,0),
btVector3(0,2,0)
btVector3(0,0,2)
};

View File

@@ -22,17 +22,49 @@
void GpuConvexScene::setupScene(const ConstructionInfo& ci)
{
int index=0;
createStaticEnvironment(ci);
index+=createDynamicsObjects(ci);
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(40);
char msg[1024];
int numInstances = index;
sprintf(msg,"Num objects = %d",numInstances);
ci.m_gui->setStatusBarMessage(msg,true);
}
int GpuConvexScene::createDynamicsObjects(const ConstructionInfo& ci)
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(barrel_vertices)/strideInBytes;
int numIndices = sizeof(barrel_indices)/sizeof(int);
return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices);
}
int GpuBoxPlaneScene::createDynamicsObjects(const ConstructionInfo& ci)
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);
return createDynamicsObjects2(ci,cube_vertices,numVertices,cube_indices,numIndices);
}
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const float* vertices, int numVertices, const int* indices, int numIndices)
{
int strideInBytes = 9*sizeof(float);
int shapeId = ci.m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices);
int group=1;
int mask=1;
int index=10;
int index=0;
@@ -49,7 +81,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
int curColor = 0;
float scaling[4] = {1,1,1,1};
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
int colIndex = m_data->m_np->registerConvexHullShape(&vertices[0],strideInBytes,numVertices, scaling);
//int colIndex = m_data->m_np->registerSphereShape(1);
for (int i=0;i<ci.arraySizeX;i++)
{
@@ -76,21 +108,10 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
}
}
}
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(40);
char msg[1024];
int numInstances = index;
sprintf(msg,"Num objects = %d",numInstances);
ci.m_gui->setStatusBarMessage(msg,true);
return index;
}
void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
{
int strideInBytes = 9*sizeof(float);
@@ -126,7 +147,7 @@ void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
btQuaternion orn(0,0,0,1);
// btQuaternion orn(btVector3(1,0,0),0.3);
btVector4 color(0,0,1,1);
btVector4 scaling(100,0.1,100,1);
btVector4 scaling(100,0.001,100,1);
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);

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@@ -22,6 +22,10 @@ public:
virtual void setupScene(const ConstructionInfo& ci);
virtual int createDynamicsObjects(const ConstructionInfo& ci);
virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices);
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
@@ -48,4 +52,27 @@ public:
};
class GpuBoxPlaneScene : public GpuConvexPlaneScene
{
public:
GpuBoxPlaneScene(){}
virtual ~GpuBoxPlaneScene(){}
virtual const char* getName()
{
return "GRBBoxPlane";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuBoxPlaneScene;
return demo;
}
virtual int createDynamicsObjects(const ConstructionInfo& ci);
};
#endif //GPU_CONVEX_SCENE_H