fix convex-plane for > 4 vertices
improve compound demo
This commit is contained in:
@@ -22,17 +22,49 @@
|
||||
void GpuConvexScene::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
int index=0;
|
||||
createStaticEnvironment(ci);
|
||||
|
||||
index+=createDynamicsObjects(ci);
|
||||
|
||||
|
||||
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(40);
|
||||
|
||||
|
||||
char msg[1024];
|
||||
int numInstances = index;
|
||||
sprintf(msg,"Num objects = %d",numInstances);
|
||||
ci.m_gui->setStatusBarMessage(msg,true);
|
||||
}
|
||||
|
||||
int GpuConvexScene::createDynamicsObjects(const ConstructionInfo& ci)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(barrel_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(barrel_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices);
|
||||
}
|
||||
|
||||
int GpuBoxPlaneScene::createDynamicsObjects(const ConstructionInfo& ci)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(ci,cube_vertices,numVertices,cube_indices,numIndices);
|
||||
}
|
||||
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
|
||||
int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const float* vertices, int numVertices, const int* indices, int numIndices)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices);
|
||||
int group=1;
|
||||
int mask=1;
|
||||
int index=10;
|
||||
int index=0;
|
||||
|
||||
|
||||
|
||||
@@ -49,7 +81,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
|
||||
|
||||
int curColor = 0;
|
||||
float scaling[4] = {1,1,1,1};
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&vertices[0],strideInBytes,numVertices, scaling);
|
||||
//int colIndex = m_data->m_np->registerSphereShape(1);
|
||||
for (int i=0;i<ci.arraySizeX;i++)
|
||||
{
|
||||
@@ -76,21 +108,10 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
|
||||
}
|
||||
}
|
||||
}
|
||||
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(40);
|
||||
|
||||
|
||||
char msg[1024];
|
||||
int numInstances = index;
|
||||
sprintf(msg,"Num objects = %d",numInstances);
|
||||
ci.m_gui->setStatusBarMessage(msg,true);
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
@@ -126,7 +147,7 @@ void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
|
||||
btQuaternion orn(0,0,0,1);
|
||||
// btQuaternion orn(btVector3(1,0,0),0.3);
|
||||
btVector4 color(0,0,1,1);
|
||||
btVector4 scaling(100,0.1,100,1);
|
||||
btVector4 scaling(100,0.001,100,1);
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
|
||||
Reference in New Issue
Block a user