Add small sphere, make teddy small too
Add physics time scale in VR mode Fix compound collision margin in physics server Enable visuals for rigid body (non-multi-body) URDF/SDF loading in physics server.
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30
data/sphere_small.urdf
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30
data/sphere_small.urdf
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@@ -0,0 +1,30 @@
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<?xml version="0.0" ?>
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<robot name="urdf_robot">
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<link name="base_link">
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<contact>
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<rolling_friction value="0.001"/>
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<spinning_friction value="0.001"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".1"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="textured_sphere_smooth.obj" scale="0.03 0.03 0.03"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<sphere radius="0.03"/>
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</geometry>
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</collision>
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</link>
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</robot>
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@@ -8,23 +8,23 @@
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0.7 0.5 0.3"/>
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<mass value="1.0"/>
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<origin rpy="0 0 0" xyz="0.07 0.05 0.03"/>
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<mass value=".1"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="teddy2_VHACD_CHs.obj" scale="1 1 1"/>
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<mesh filename="teddy2_VHACD_CHs.obj" scale=".1 .1 .1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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<material name="red">
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<color rgba="1 0.4 0.4 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="teddy2_VHACD_CHs.obj" scale="1 1 1"/>
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<mesh filename="teddy2_VHACD_CHs.obj" scale=".1 .1 .1"/>
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</geometry>
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</collision>
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</link>
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