implement 'mimic' joint constraint or 'gear' constraint for btMultiBody, add example in pybullet/examples/mimicJointConstraint.py
This commit is contained in:
@@ -37,6 +37,7 @@ SET(BulletDynamics_SRCS
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Featherstone/btMultiBodyFixedConstraint.cpp
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Featherstone/btMultiBodySliderConstraint.cpp
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Featherstone/btMultiBodyJointMotor.cpp
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Featherstone/btMultiBodyGearConstraint.cpp
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MLCPSolvers/btDantzigLCP.cpp
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MLCPSolvers/btMLCPSolver.cpp
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MLCPSolvers/btLemkeAlgorithm.cpp
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@@ -98,6 +99,7 @@ SET(Featherstone_HDRS
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Featherstone/btMultiBodyFixedConstraint.h
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Featherstone/btMultiBodySliderConstraint.h
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Featherstone/btMultiBodyJointMotor.h
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Featherstone/btMultiBodyGearConstraint.h
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)
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SET(MLCPSolvers_HDRS
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@@ -183,6 +183,7 @@ public:
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virtual void debugDraw(class btIDebugDraw* drawer)=0;
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virtual void setGearRatio(btScalar ratio) {}
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};
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#endif //BT_MULTIBODY_CONSTRAINT_H
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169
src/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
Normal file
169
src/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
Normal file
@@ -0,0 +1,169 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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||||
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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#include "btMultiBodyGearConstraint.h"
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#include "btMultiBody.h"
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#include "btMultiBodyLinkCollider.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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btMultiBodyGearConstraint::btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
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:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,1,false),
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m_gearRatio(1)
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{
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}
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void btMultiBodyGearConstraint::finalizeMultiDof()
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{
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allocateJacobiansMultiDof();
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m_numDofsFinalized = m_jacSizeBoth;
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}
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btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
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{
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}
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int btMultiBodyGearConstraint::getIslandIdA() const
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{
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if (m_bodyA)
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{
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btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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if (col)
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return col->getIslandTag();
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for (int i=0;i<m_bodyA->getNumLinks();i++)
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{
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if (m_bodyA->getLink(i).m_collider)
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return m_bodyA->getLink(i).m_collider->getIslandTag();
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}
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}
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return -1;
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}
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int btMultiBodyGearConstraint::getIslandIdB() const
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{
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if (m_bodyB)
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{
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btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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if (col)
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return col->getIslandTag();
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for (int i=0;i<m_bodyB->getNumLinks();i++)
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{
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col = m_bodyB->getLink(i).m_collider;
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if (col)
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return col->getIslandTag();
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}
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}
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return -1;
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}
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void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal)
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{
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// only positions need to be updated -- data.m_jacobians and force
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// directions were set in the ctor and never change.
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if (m_numDofsFinalized != m_jacSizeBoth)
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{
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finalizeMultiDof();
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}
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//don't crash
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if (m_numDofsFinalized != m_jacSizeBoth)
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return;
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if (m_maxAppliedImpulse==0.f)
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return;
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// note: we rely on the fact that data.m_jacobians are
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// always initialized to zero by the Constraint ctor
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int linkDoF = 0;
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unsigned int offsetA = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
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unsigned int offsetB = 6 + (m_bodyB->getLink(m_linkB).m_dofOffset + linkDoF);
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// row 0: the lower bound
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jacobianA(0)[offsetA] = 1;
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jacobianB(0)[offsetB] = m_gearRatio;
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const btScalar posError = 0;
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const btVector3 dummy(0, 0, 0);
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btScalar erp = infoGlobal.m_erp;
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btScalar kp = 1;
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btScalar kd = 1;
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int numRows = getNumRows();
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for (int row=0;row<numRows;row++)
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{
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btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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int dof = 0;
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btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
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btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
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//btScalar positionStabiliationTerm = erp*(m_desiredPosition-currentPosition)/infoGlobal.m_timeStep;
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//btScalar velocityError = (m_desiredVelocity - currentVelocity);
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btScalar desiredRelativeVelocity = 0;
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fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity);
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constraintRow.m_orgConstraint = this;
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constraintRow.m_orgDofIndex = row;
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{
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//expect either prismatic or revolute joint type for now
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btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
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switch (m_bodyA->getLink(m_linkA).m_jointType)
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{
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case btMultibodyLink::eRevolute:
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{
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constraintRow.m_contactNormal1.setZero();
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constraintRow.m_contactNormal2.setZero();
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btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
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constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
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constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
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break;
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}
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case btMultibodyLink::ePrismatic:
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{
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btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
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constraintRow.m_contactNormal1=prismaticAxisInWorld;
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constraintRow.m_contactNormal2=-prismaticAxisInWorld;
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constraintRow.m_relpos1CrossNormal.setZero();
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constraintRow.m_relpos2CrossNormal.setZero();
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break;
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}
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default:
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{
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btAssert(0);
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}
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};
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}
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}
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}
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103
src/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
Normal file
103
src/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
Normal file
@@ -0,0 +1,103 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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#ifndef BT_MULTIBODY_GEAR_CONSTRAINT_H
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#define BT_MULTIBODY_GEAR_CONSTRAINT_H
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#include "btMultiBodyConstraint.h"
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class btMultiBodyGearConstraint : public btMultiBodyConstraint
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{
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protected:
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btRigidBody* m_rigidBodyA;
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btRigidBody* m_rigidBodyB;
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btVector3 m_pivotInA;
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btVector3 m_pivotInB;
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btMatrix3x3 m_frameInA;
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btMatrix3x3 m_frameInB;
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btScalar m_gearRatio;
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public:
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btMultiBodyGearConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
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btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
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virtual ~btMultiBodyGearConstraint();
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virtual void finalizeMultiDof();
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virtual int getIslandIdA() const;
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virtual int getIslandIdB() const;
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virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal);
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const btVector3& getPivotInA() const
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{
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return m_pivotInA;
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}
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void setPivotInA(const btVector3& pivotInA)
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{
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m_pivotInA = pivotInA;
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}
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const btVector3& getPivotInB() const
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{
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return m_pivotInB;
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}
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virtual void setPivotInB(const btVector3& pivotInB)
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{
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m_pivotInB = pivotInB;
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}
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const btMatrix3x3& getFrameInA() const
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{
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return m_frameInA;
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}
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void setFrameInA(const btMatrix3x3& frameInA)
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{
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m_frameInA = frameInA;
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}
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const btMatrix3x3& getFrameInB() const
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{
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return m_frameInB;
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}
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virtual void setFrameInB(const btMatrix3x3& frameInB)
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{
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m_frameInB = frameInB;
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}
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virtual void debugDraw(class btIDebugDraw* drawer)
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{
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//todo(erwincoumans)
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}
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virtual void setGearRatio(btScalar gearRatio)
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{
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m_gearRatio = gearRatio;
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}
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};
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#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
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