fixes in shared memory:

only allow server to create and initialize shared memory,
client will report failure
intercept signals to cleanup shared memory in standalone app, thanks to
Roland Philippsen.
This commit is contained in:
=
2015-08-06 11:59:31 -07:00
parent dcab0e2b1f
commit 46fae61c69
14 changed files with 215 additions and 92 deletions

View File

@@ -77,38 +77,43 @@ PhysicsClientSharedMemory::PhysicsClientSharedMemory()
PhysicsClientSharedMemory::~PhysicsClientSharedMemory()
{
m_data->m_sharedMemory->releaseSharedMemory(SHARED_MEMORY_KEY, SHARED_MEMORY_SIZE);
if (m_data->m_isConnected)
{
disconnectSharedMemory();
}
delete m_data->m_sharedMemory;
delete m_data;
}
void PhysicsClientSharedMemory::disconnectSharedMemory ()
{
if (m_data->m_isConnected)
{
m_data->m_sharedMemory->releaseSharedMemory(SHARED_MEMORY_KEY, SHARED_MEMORY_SIZE);
m_data->m_isConnected = false;
}
}
bool PhysicsClientSharedMemory::isConnected() const
{
return m_data->m_isConnected ;
}
bool PhysicsClientSharedMemory::connect(bool allowSharedMemoryInitialization)
bool PhysicsClientSharedMemory::connect()
{
bool allowCreation = true;
///server always has to create and initialize shared memory
bool allowCreation = false;
m_data->m_testBlock1 = (SharedMemoryBlock*)m_data->m_sharedMemory->allocateSharedMemory(SHARED_MEMORY_KEY, SHARED_MEMORY_SIZE, allowCreation);
if (m_data->m_testBlock1)
{
if (m_data->m_testBlock1->m_magicId !=SHARED_MEMORY_MAGIC_NUMBER)
{
if (allowSharedMemoryInitialization)
{
InitSharedMemoryBlock(m_data->m_testBlock1);
b3Printf("Created and initialized shared memory block");
m_data->m_isConnected = true;
} else
{
b3Error("Error: please start server before client\n");
m_data->m_sharedMemory->releaseSharedMemory(SHARED_MEMORY_KEY, SHARED_MEMORY_SIZE);
m_data->m_testBlock1 = 0;
return false;
}
} else
b3Error("Error: please start server before client\n");
m_data->m_sharedMemory->releaseSharedMemory(SHARED_MEMORY_KEY, SHARED_MEMORY_SIZE);
m_data->m_testBlock1 = 0;
return false;
} else
{
b3Printf("Connected to existing shared memory, status OK.\n");
m_data->m_isConnected = true;