fix scaling in URDF importer
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@@ -481,8 +481,16 @@ void convertURDFToVisualShape(const UrdfVisual* visual, const char* urdfPathPref
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}
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if (glmesh && (glmesh->m_numvertices>0))
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if (glmesh && glmesh->m_vertices && (glmesh->m_numvertices>0))
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{
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//apply the geometry scaling
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for (int i=0;i<glmesh->m_vertices->size();i++)
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{
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glmesh->m_vertices->at(i).xyzw[0] *= visual->m_geometry.m_meshScale[0];
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glmesh->m_vertices->at(i).xyzw[1] *= visual->m_geometry.m_meshScale[1];
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glmesh->m_vertices->at(i).xyzw[2] *= visual->m_geometry.m_meshScale[2];
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}
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}
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else
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{
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@@ -802,7 +810,10 @@ btCollisionShape* convertURDFToCollisionShape(const UrdfCollision* collision, co
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convertedVerts.reserve(glmesh->m_numvertices);
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for (int i=0;i<glmesh->m_numvertices;i++)
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{
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convertedVerts.push_back(btVector3(glmesh->m_vertices->at(i).xyzw[0],glmesh->m_vertices->at(i).xyzw[1],glmesh->m_vertices->at(i).xyzw[2]));
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convertedVerts.push_back(btVector3(
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glmesh->m_vertices->at(i).xyzw[0]*collision->m_geometry.m_meshScale[0],
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glmesh->m_vertices->at(i).xyzw[1]*collision->m_geometry.m_meshScale[1],
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glmesh->m_vertices->at(i).xyzw[2]*collision->m_geometry.m_meshScale[2]));
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}
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//btConvexHullShape* cylZShape = new btConvexHullShape(&glmesh->m_vertices->at(0).xyzw[0], glmesh->m_numvertices, sizeof(GLInstanceVertex));
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btConvexHullShape* cylZShape = new btConvexHullShape(&convertedVerts[0].getX(), convertedVerts.size(), sizeof(btVector3));
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