Make is easier to compile Bullet/Extras/sph:
1) use $(CUDA_INC_PATH) for CUDA include path 2) avoid using cuda util, but use BT_GPU_SAFE_CALL and BT_GPU_CHECK_ERROR (defined in Bullet/Extras/CUDA/btCudaUtil.h) 3) remove pre-linked glee*.lib, but include glee.c directly
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17647
Extras/sph/common/GLee.h
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17647
Extras/sph/common/GLee.h
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@@ -25,7 +25,7 @@
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#include "common_defs.h"
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#include <gl/glee.h>
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#include <glee.h>
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#include <gl/glext.h>
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#ifdef _MSC_VER // Windows
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