Make is easier to compile Bullet/Extras/sph:
1) use $(CUDA_INC_PATH) for CUDA include path 2) avoid using cuda util, but use BT_GPU_SAFE_CALL and BT_GPU_CHECK_ERROR (defined in Bullet/Extras/CUDA/btCudaUtil.h) 3) remove pre-linked glee*.lib, but include glee.c directly
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@@ -134,7 +134,7 @@ int FluidSystem::AddPointReuse ()
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void FluidSystem::Run ()
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{
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bool bTiming = true;
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bool bTiming = false;//true;
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mint::Time start, stop;
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