Fixes in raycast (against sphere), point 2 point constraint
Picking test works, holding shift in App_BasicGpuDemo_*
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@@ -77,7 +77,7 @@ void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBo
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b3Transform trA;
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trA.setIdentity();
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trA.setOrigin(bodies[m_rbA].m_pos);
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trA.setRotation(bodies[m_rbB].m_quat);
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trA.setRotation(bodies[m_rbA].m_quat);
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b3Transform trB;
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trB.setIdentity();
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