Fixes in raycast (against sphere), point 2 point constraint

Picking test works, holding shift in App_BasicGpuDemo_*
This commit is contained in:
erwin coumans
2013-06-18 19:33:45 -07:00
parent a81d847c24
commit 481d54967f
8 changed files with 106 additions and 27 deletions

View File

@@ -247,7 +247,7 @@ B3_ATTRIBUTE_ALIGNED64 (struct) b3SolverBody
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
{
if (m_originalBody)
//if (m_originalBody)
{
m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);