Fixes in raycast (against sphere), point 2 point constraint
Picking test works, holding shift in App_BasicGpuDemo_*
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@@ -791,7 +791,7 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf
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int nContacts, const ConstraintCfg& cfg )
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{
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b3OpenCLArray<b3GpuConstraint4>* constraintNative =0;
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contactCOut->resize(nContacts);
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struct CB
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{
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int m_nContacts;
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@@ -825,7 +825,7 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf
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}
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contactCOut->resize(nContacts);
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}
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/*
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