Fixes in raycast (against sphere), point 2 point constraint

Picking test works, holding shift in App_BasicGpuDemo_*
This commit is contained in:
erwin coumans
2013-06-18 19:33:45 -07:00
parent a81d847c24
commit 481d54967f
8 changed files with 106 additions and 27 deletions

View File

@@ -791,7 +791,7 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf
int nContacts, const ConstraintCfg& cfg )
{
b3OpenCLArray<b3GpuConstraint4>* constraintNative =0;
contactCOut->resize(nContacts);
struct CB
{
int m_nContacts;
@@ -825,7 +825,7 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyCL>* bodyBuf
}
contactCOut->resize(nContacts);
}
/*