fix VR build
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@@ -1278,16 +1278,9 @@ bool CMainApplication::SetupTexturemaps()
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
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#ifdef WIN32
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GLfloat fLargest;
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#ifdef B3_USE_GLFW
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &fLargest);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, fLargest);
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#else
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
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#endif
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#endif
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glBindTexture( GL_TEXTURE_2D, 0 );
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return ( m_iTexture != 0 );
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