fix VR build
This commit is contained in:
@@ -1278,16 +1278,9 @@ bool CMainApplication::SetupTexturemaps()
|
|||||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||||
|
|
||||||
#ifdef WIN32
|
|
||||||
GLfloat fLargest;
|
GLfloat fLargest;
|
||||||
#ifdef B3_USE_GLFW
|
|
||||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &fLargest);
|
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &fLargest);
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, fLargest);
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, fLargest);
|
||||||
#else
|
|
||||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
|
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||||
|
|
||||||
return ( m_iTexture != 0 );
|
return ( m_iTexture != 0 );
|
||||||
|
|||||||
Reference in New Issue
Block a user