fix VR build

This commit is contained in:
erwincoumans
2018-02-21 08:19:49 -08:00
parent 3a019be57e
commit 483f017613

View File

@@ -1278,16 +1278,9 @@ bool CMainApplication::SetupTexturemaps()
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
#ifdef WIN32
GLfloat fLargest;
#ifdef B3_USE_GLFW
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &fLargest);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, fLargest);
#else
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
#endif
#endif
glBindTexture( GL_TEXTURE_2D, 0 );
return ( m_iTexture != 0 );