avoid a lot of dynamic allocations in btDbvt/btSoftBody (re-use stack)
add Maya 2009 to Dynamica msvc projectfiles
This commit is contained in:
@@ -2089,8 +2089,8 @@ void btSoftBody::applyClusters(bool drift)
|
||||
BT_PROFILE("ApplyClusters");
|
||||
const btScalar f0=m_sst.sdt;
|
||||
const btScalar f1=f0/2;
|
||||
btAlignedObjectArray<btVector3> deltas;
|
||||
btAlignedObjectArray<btScalar> weights;
|
||||
btAlignedObjectArray<btVector3> deltas;
|
||||
btAlignedObjectArray<btScalar> weights;
|
||||
deltas.resize(m_nodes.size(),btVector3(0,0,0));
|
||||
weights.resize(m_nodes.size(),0);
|
||||
int i;
|
||||
@@ -2584,7 +2584,7 @@ void btSoftBody::defaultCollisionHandler(btCollisionObject* pco)
|
||||
docollide.prb = prb;
|
||||
docollide.dynmargin = basemargin+timemargin;
|
||||
docollide.stamargin = basemargin;
|
||||
btDbvt::collideTV(m_ndbvt.m_root,volume,docollide);
|
||||
m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
|
||||
}
|
||||
break;
|
||||
case fCollision::CL_RS:
|
||||
@@ -2617,13 +2617,13 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
|
||||
/* psb0 nodes vs psb1 faces */
|
||||
docollide.psb[0]=this;
|
||||
docollide.psb[1]=psb;
|
||||
btDbvt::collideTT( docollide.psb[0]->m_ndbvt.m_root,
|
||||
docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
|
||||
docollide.psb[1]->m_fdbvt.m_root,
|
||||
docollide);
|
||||
/* psb1 nodes vs psb0 faces */
|
||||
docollide.psb[0]=psb;
|
||||
docollide.psb[1]=this;
|
||||
btDbvt::collideTT( docollide.psb[0]->m_ndbvt.m_root,
|
||||
docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
|
||||
docollide.psb[1]->m_fdbvt.m_root,
|
||||
docollide);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user