Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody

Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup)
Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
This commit is contained in:
erwin.coumans@gmail.com
2013-10-05 01:46:32 +00:00
parent 2fb686b937
commit 488dd44835
18 changed files with 1418 additions and 475 deletions

View File

@@ -57,6 +57,9 @@ protected:
virtual void removePickingConstraint();
virtual void pickObject(const btVector3& pickPos, const class btCollisionObject* hitObj);
btCollisionShape* m_shootBoxShape;
float m_cameraDistance;