Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup) Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
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@@ -57,6 +57,9 @@ protected:
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virtual void removePickingConstraint();
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virtual void pickObject(const btVector3& pickPos, const class btCollisionObject* hitObj);
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btCollisionShape* m_shootBoxShape;
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float m_cameraDistance;
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