Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup) Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
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@@ -764,6 +764,7 @@ void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifol
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for (int i=0;i<m_tmpNumMultiBodyConstraints;i++)
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{
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btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
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m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
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c->createConstraintRows(m_multiBodyNonContactConstraints,m_data, infoGlobal);
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}
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