Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup) Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
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@@ -25,11 +25,6 @@ protected:
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btScalar m_lowerBound;
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btScalar m_upperBound;
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void btMultiBodyJointLimitConstraint::fillConstraintRow(btMultiBodySolverConstraint& constraintRow,
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btMultiBodyJacobianData& data,
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btScalar* jacOrgA,btScalar* jacOrgB,
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btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
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const btContactSolverInfo& infoGlobal1);
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public:
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btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
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