Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
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@@ -119,7 +119,18 @@ btDemoEntry g_demoEntries[] =
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{"SoftBody Torus",SoftDemo13::Create},
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{"SoftBody Torus Match",SoftDemo14::Create},
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{"SoftBody Bunny",SoftDemo15::Create},
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{"SoftBody Bunny Match",SoftDemo16::Create},
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{"SoftBody Bunny Match",SoftDemo16::Create},
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{"SoftBody Init Cutting",SoftDemo17::Create},
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{"SoftBody Cluster Deform",SoftDemo18::Create},
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{"SoftBody Cluster Collide1",SoftDemo19::Create},
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{"SoftBody Cluster Collide2",SoftDemo20::Create},
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{"SoftBody Cluster Socket",SoftDemo21::Create},
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{"SoftBody Cluster Hinge",SoftDemo22::Create},
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{"SoftBody Cluster Combine",SoftDemo23::Create},
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{"SoftBody Cluster Car",SoftDemo24::Create},
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{"SoftBody Cluster Robot",SoftDemo25::Create},
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{"SoftBody Cluster Stack Soft",SoftDemo26::Create},
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{"SoftBody Cluster Stack Mixed",SoftDemo27::Create},
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{"DynamicControlDemo",MotorDemo::Create},
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{"RagdollDemo",RagdollDemo::Create},
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{"SliderConstraint",SliderConstraintDemo::Create},
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