Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.

Added new cluster collision methods for soft bodies, thanks to Nathanael Presson.
Enable/disable textures/shadows for specific demos.
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erwin.coumans committed 2008-08-01 01:04:45 +00:00
1 parent af4520801b
commit 4894f24c9a
31 files changed
+169 -59

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@@ -133,8 +133,9 @@ BspDemo::~BspDemo()
void BspDemo::initPhysics(char* bspfilename)
{
setTexturing(true);
setShadows(false);
m_cameraUp = btVector3(0,0,1);
m_forwardAxis = 1;