Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
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@@ -133,8 +133,9 @@ BspDemo::~BspDemo()
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void BspDemo::initPhysics(char* bspfilename)
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{
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setTexturing(true);
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setShadows(false);
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m_cameraUp = btVector3(0,0,1);
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m_forwardAxis = 1;
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