Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
This commit is contained in:
@@ -319,6 +319,9 @@ float myFrictionModel( btRigidBody& body1, btRigidBody& body2, btManifoldPoint&
|
||||
|
||||
void CcdPhysicsDemo::initPhysics()
|
||||
{
|
||||
setTexturing(true);
|
||||
setShadows(false);
|
||||
|
||||
#ifdef USE_PARALLEL_DISPATCHER
|
||||
#ifdef WIN32
|
||||
m_threadSupportSolver = 0;
|
||||
|
||||
Reference in New Issue
Block a user