Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.

Added new cluster collision methods for soft bodies, thanks to Nathanael Presson.
Enable/disable textures/shadows for specific demos.
This commit is contained in:
erwin.coumans
2008-08-01 01:04:45 +00:00
parent af4520801b
commit 4894f24c9a
31 changed files with 169 additions and 59 deletions

View File

@@ -226,13 +226,16 @@ void CollisionDemo::displayCallback(void) {
convexConvex.getClosestPoints(input ,gjkOutput,0);
btVector3 worldBoundsMin(-1000,-1000,-1000);
btVector3 worldBoundsMax(1000,1000,1000);
for (i=0;i<numObjects;i++)
{
tr[i].getOpenGLMatrix( m );
m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(1,1,1),getDebugMode());
m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(1,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);
}
@@ -248,7 +251,7 @@ void CollisionDemo::displayCallback(void) {
btTransform ident;
ident.setIdentity();
ident.getOpenGLMatrix(m);
m_shapeDrawer.drawOpenGL(m,&simplex,btVector3(1,1,1),getDebugMode());
m_shapeDrawer.drawOpenGL(m,&simplex,btVector3(1,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);
btQuaternion orn;