Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
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@@ -138,6 +138,10 @@ void ConcaveDemo::keyboardCallback(unsigned char key, int x, int y)
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void ConcaveDemo::initPhysics()
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{
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setTexturing(true);
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setShadows(false);
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#define TRISIZE 10.f
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gContactAddedCallback = CustomMaterialCombinerCallback;
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