Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
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@@ -59,6 +59,9 @@ unsigned int tcount = 0;
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void ConvexDecompositionDemo::initPhysics(const char* filename)
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{
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setTexturing(true);
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setShadows(true);
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setCameraDistance(26.f);
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ConvexDecomposition::WavefrontObj wo;
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