Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.

Added new cluster collision methods for soft bodies, thanks to Nathanael Presson.
Enable/disable textures/shadows for specific demos.
This commit is contained in:
erwin.coumans
2008-08-01 01:04:45 +00:00
parent af4520801b
commit 4894f24c9a
31 changed files with 169 additions and 59 deletions

View File

@@ -59,6 +59,9 @@ int main(int argc,char* argv[])
void GenericJointDemo::initPhysics()
{
setTexturing(true);
setShadows(true);
// Setup the basic world
btDefaultCollisionConfiguration * collision_config = new btDefaultCollisionConfiguration();