Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
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@@ -47,8 +47,8 @@ class GL_ShapeDrawer
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virtual ~GL_ShapeDrawer();
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///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
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void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode);
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void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape);
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void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
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bool enableTexture(bool enable) { bool p=m_textureenabled;m_textureenabled=enable;return(p); }
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