Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
This commit is contained in:
@@ -309,6 +309,9 @@ void RagdollDemo::initPhysics()
|
||||
{
|
||||
// Setup the basic world
|
||||
|
||||
setTexturing(true);
|
||||
setShadows(true);
|
||||
|
||||
setCameraDistance(btScalar(5.));
|
||||
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
|
||||
Reference in New Issue
Block a user