Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson. Enable/disable textures/shadows for specific demos.
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@@ -165,6 +165,17 @@ MACRO_SOFT_DEMO(13)//Init_Torus
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MACRO_SOFT_DEMO(14)//Init_TorusMatch
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MACRO_SOFT_DEMO(15)//Init_Bunny
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MACRO_SOFT_DEMO(16)//Init_BunnyMatch
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MACRO_SOFT_DEMO(17)//Init_Cutting1
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MACRO_SOFT_DEMO(18)//Init_ClusterDeform
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MACRO_SOFT_DEMO(19)//Init_ClusterCollide1
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MACRO_SOFT_DEMO(20)//Init_ClusterCollide2
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MACRO_SOFT_DEMO(21)//Init_ClusterSocket
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MACRO_SOFT_DEMO(22)//Init_ClusterHinge
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MACRO_SOFT_DEMO(23)//Init_ClusterCombine
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MACRO_SOFT_DEMO(24)//Init_ClusterCar
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MACRO_SOFT_DEMO(25)//Init_ClusterRobot
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MACRO_SOFT_DEMO(26)//Init_ClusterStackSoft
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MACRO_SOFT_DEMO(27)//Init_ClusterStackMixed
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