pybullet.calculateInverseKinematics: expose null space method with and without orientation
add inverse_kinematics.py and hello_pybullet.py pybullet examples add m_worldLinkFramePosition/Orientation fields to b3LinkState, and in pybullet.getLinkState (URDF link frame in Cartesian/world coordinates)
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examples/pybullet/inverse_kinematics.py
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examples/pybullet/inverse_kinematics.py
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import pybullet as p
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import time
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import math
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from datetime import datetime
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p.connect(p.GUI)
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p.loadURDF("plane.urdf",[0,0,-0.3])
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kukaId = p.loadURDF("kuka_iiwa/model.urdf",[0,0,0])
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p.resetBasePositionAndOrientation(kukaId,[0,0,0],[0,0,0,1])
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kukaEndEffectorIndex = 6
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numJoints = p.getNumJoints(kukaId)
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if (numJoints!=7):
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exit()
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#lower limits for null space
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ll=[-.967,-2 ,-2.96,0.19,-2.96,-2.09,-3.05]
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#upper limits for null space
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ul=[.967,2 ,2.96,2.29,2.96,2.09,3.05]
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#joint ranges for null space
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jr=[5.8,4,5.8,4,5.8,4,6]
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#restposes for null space
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rp=[0,0,0,0.5*math.pi,0,-math.pi*0.5*0.66,0]
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for i in range (numJoints):
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p.resetJointState(kukaId,i,rp[i])
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p.setGravity(0,0,0)
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t=0.
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prevPose=[0,0,0]
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prevPose1=[0,0,0]
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hasPrevPose = 0
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useNullSpace = 0
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useOrientation = 1
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useSimulation = 1
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useRealTimeSimulation = 1
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p.setRealTimeSimulation(useRealTimeSimulation)
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#trailDuration is duration (in seconds) after debug lines will be removed automatically
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#use 0 for no-removal
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trailDuration = 15
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while 1:
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if (useRealTimeSimulation):
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dt = datetime.now()
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t = (dt.second/60.)*2.*math.pi
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else:
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t=t+0.1
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if (useSimulation and useRealTimeSimulation==0):
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p.stepSimulation()
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for i in range (25):
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pos = [-0.4,0.2*math.cos(t),0.+0.2*math.sin(t)]
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#end effector points down, not up (in case useOrientation==1)
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orn = p.getQuaternionFromEuler([0,-math.pi,0])
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if (useNullSpace==1):
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if (useOrientation==1):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,orn,ll,ul,jr,rp)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,lowerLimits=ll, upperLimits=ul, jointRanges=jr, restPoses=rp)
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else:
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if (useOrientation==1):
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos,orn)
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else:
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jointPoses = p.calculateInverseKinematics(kukaId,kukaEndEffectorIndex,pos)
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if (useSimulation):
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for i in range (numJoints):
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p.setJointMotorControl2(bodyIndex=kukaId,jointIndex=i,controlMode=p.POSITION_CONTROL,targetPosition=jointPoses[i],targetVelocity=0,force=300,positionGain=0.3,velocityGain=1)
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else:
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#reset the joint state (ignoring all dynamics, not recommended to use during simulation)
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for i in range (numJoints):
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p.resetJointState(kukaId,i,jointPoses[i])
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ls = p.getLinkState(kukaId,kukaEndEffectorIndex)
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if (hasPrevPose):
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p.addUserDebugLine(prevPose,pos,[0,0,0.3],1,trailDuration)
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p.addUserDebugLine(prevPose1,ls[4],[1,0,0],1,trailDuration)
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prevPose=pos
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prevPose1=ls[4]
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hasPrevPose = 1
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