obj2sdf, add option to merge shapes with same materials, add support for transparent objects
tiny_obj_loader, load the "d" and "Tr" transparant tag
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@@ -22,6 +22,7 @@ typedef struct
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float transmittance[3];
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float emission[3];
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float shininess;
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float transparency;
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std::string ambient_texname;
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std::string diffuse_texname;
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