latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues

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ejcoumans committed 2006-09-19 17:10:30 +00:00
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@@ -24,6 +24,13 @@ GPUphysics-0.3
* Use signed initial velocities so everything doesn't slide off the screen!
* The 'bounce' now slows down X/Z motion as well as Y so things actually
do stop moving eventually.
* Caught up with some portability issues for more recent versions of
GLSL.
GPUphysics-0.4
==============
* Test for availability of vertex shader textures.
* Fixed 'status: xxxx' message.
* Added support for running the demo in the absence of vertex shader textures.
* Added to the Bullet Subversion repository at Sourceforge.net
See http://sf.net/projects/bullet