latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
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@@ -24,6 +24,13 @@ GPUphysics-0.3
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* Use signed initial velocities so everything doesn't slide off the screen!
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* The 'bounce' now slows down X/Z motion as well as Y so things actually
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do stop moving eventually.
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* Caught up with some portability issues for more recent versions of
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GLSL.
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GPUphysics-0.4
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==============
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* Test for availability of vertex shader textures.
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* Fixed 'status: xxxx' message.
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* Added support for running the demo in the absence of vertex shader textures.
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* Added to the Bullet Subversion repository at Sourceforge.net
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See http://sf.net/projects/bullet
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