latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
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@@ -25,7 +25,8 @@ GPU_physics_demo.cxx -- The application code.
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GLSLShader Sources used in the Demo:
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cubeShader.vert
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cubeShader.frag -- Used to render the cubes.
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cubeShaderNoVertexTexture.vert
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cubeShader.frag
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----------------------------------------------------------
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The objective of this library is to provide a basis for the
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