fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransformUtil.h"
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#if 1 //#ifdef PFX_USE_FREE_VECTORMATH
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "physics_effects\base_level\solver\pfx_constraint_row.h"
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typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
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#else
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