fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago

This commit is contained in:
erwin.coumans
2011-01-07 20:29:34 +00:00
parent 9098e82004
commit 4999fba60e
6 changed files with 20 additions and 4 deletions

View File

@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransformUtil.h"
#if 1 //#ifdef PFX_USE_FREE_VECTORMATH
#ifdef PFX_USE_FREE_VECTORMATH
#include "physics_effects\base_level\solver\pfx_constraint_row.h"
typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
#else