fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago
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@@ -20,8 +20,11 @@ subject to the following restrictions:
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#include "LinearMath/btQuickprof.h"
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#include "BulletMultiThreaded/btThreadSupportInterface.h"
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "vecmath/vmInclude.h"
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#else
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#include "vectormath/vmInclude.h"
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#endif //PFX_USE_FREE_VECTORMATH
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#include "HeapManager.h"
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