fix some compatibility issues between Bullet / PE / vectormath, introduced a few commits ago
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@@ -30,8 +30,11 @@
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#ifndef AOS_VECTORMATH_BULLET_CONVERT_H
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#define AOS_VECTORMATH_BULLET_CONVERT_H
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#ifdef PFX_USE_FREE_VECTORMATH
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#include "vecmath/vmInclude.h"
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#else
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#include "vectormath/vmInclude.h"
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#endif //PFX_USE_FREE_VECTORMATH
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btMatrix3x3.h"
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